With the continuous development of virtual reality technology, experience becomes more and more real, makes one a particularly morbid idea: occurs when the first death caused by virtual reality? Team Fortress realistic rocket launchers or Silent Hill scenario makes a heart attack? Watch Casino Royale in a fully 3D virtual reality car chase scene will inject enough adrenalin in the body, make your arrhythmia and death? Virtual reality experience so real, immerse users that do hit the wall or jump out of a window?
Virtual reality of death
Relation between real and virtual has been fascinating, and technology have made their relationship closer. The simple virtual world is imagined in the mind (for example, read a good book), it is easily distinguished from reality. Early virtual worlds like EverQuest or Discworld MUD, try fuzzy line between real and virtual. Now, as we enter a super high resolution screen, 3D audio, and advanced artificial intelligence era, could almost create a very real virtual reality world.
Some may be 3D or virtual reality devices scare is only a matter of time. However, already have precedents in the past few years, especially when it comes to MMO (massively multi-player online games) and other "torturous" games, in a minority of cases users will ignore their basic needs (food, sleeping, exercising) died of fatigue. As technology becomes even more immersive, designers and architects to create in real life I don't see gaming and virtual world, perhaps virtual reality of death will occur frequently.
Even if you don't think that virtual reality will scare people, but at least you can agree to full virtual reality experience was incredibly appealing. If world of Warcraft and Lineage (heaven) can make people sit for a few days, virtual reality will "raise the stakes". This is not to say that when the first generation of immersive virtual reality experience when it becomes readily available, people will begin to have collapsed, but there must be more people die from fatigue, and users generally do not pay attention to their physical and psychological needs.
In addition, we also consider the other inevitable problems associated with virtual reality. If the iPod and headphones to distract people's attention, they entered the roadway, using virtual reality devices outside the room that also has a certain risk, even hanging out around the House is dangerous. Oculus Rift virtual reality devices the quality of production is relatively low, but there have been reports that after someone from virtual reality, in a matter of minutes continued to experience a strange sense of loss, blurred the difference between the real and the virtual. Maybe a bit curious or malicious game developer can easily find out which aimed to cause psychological or physical injury experience.
Also worth noting is that if you have a large proportion of people in the virtual world, many problems can occur. There have been some tragic examples, such as parents ' excessive indulgence in virtual worlds that children die of neglect to take care of.
Do you think is the air you breathe?
Concerning immersive virtual reality one of the best science fiction is the matrix, everyone in the world thought they were living a normal life, but in practice they are on a computer that is connected to a huge, it can very accurately simulate real life. In the film, you can escape from the analog world and live in the "real world", but if the body dies, you will die in the real world. This film does not fully explain it, saying only that "cannot leave the body and live", then no one.
Discussing ideas what you can do here, or "thought" or "soul" is a start, but clearly affects the brain in many cases. Placebo effect, obsessive compulsive disorder, somatization disorder, and so on, whatever the reason, the brain has powerful controlling force for both physically and psychologically. If the real life experience can trigger depression or physical deformations, so no reason to say high quality virtual reality experience will not have a similar physiological or psychological response.
Virtual morality
If we do not want the virtual users fell due to shock, or commit atrocities caused by PTSD, or collectively by jumping off the bridge, it may require some form of virtual reality ethics and moral principles, for developers and users to comply with. We are in real life "normal" ethical and moral constraints, so it is in our favour, can ensure that virtual reality experience is not too fall. Kenzo tiger
Most people think growing up in the modern world, in reality homicide and child abuse in the ethical and morally wrong. If the virtual experience to reach a realistic level, then we'd better have a little moral. This may be directed against a code of conduct for developers and publishers, may also be constrained active policing systems of virtual reality users.
A conclusion is that with advances in virtual reality we will begin to have no control of what is true, what is false, we will need some kind of system that constantly remind us of is in the real world, perhaps a small headset squealing sound every 30 seconds. We also need to make sure that the virtual reality experience is not in the training of dangerous thugs, they are eager to shoot nuns and a robbery.
Via Extremetech
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